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DaNola VR

Immersive Cultural Heritage VR Experience

Intro

DaNola VR is an immersive virtual reality experience created to explore the artistic heritage of the Renaissance sculptor Giovanni da Nola. The project focuses on the statues located in Buccino’s church and allows visitors to understand their historical context and the transformation of the sculptures from their pre-restoration to post-restoration state.

Project Info

  • Client: Travelverse
  • Category: VR Experience
  • Focus: Cultural Heritage Visualization
  • Project Website: danolaexperience.com

Context

Client Work / Cultural Heritage VR

The project was developed for Travelverse as part of a digital heritage initiative to make historically significant artworks accessible through immersive technology.

The experience allows users to explore the statues of Giovanni da Nola inside a virtual environment and observe the conservation process that restored their original form.

Process

I contributed to the development of the VR experience in Unreal Engine and implemented AI-assisted interaction systems. This included integrating the CAT LLM framework alongside speech technologies such as text-to-speech (TTS) and speech-to-text (STT) to allow more natural interaction within the experience.

The system allowed visitors to explore the environment while interacting with contextual information about the statues and their restoration history.

Architecture

  • Unreal Engine
  • AI Integration (CAT LLM Framework)
  • Speech Systems (TTS / STT)
  • VR Interaction Development

Outcome

The final VR installation allows users to experience the sculptures in an immersive environment while understanding their historical significance and restoration process. The project demonstrates how immersive technologies can extend cultural heritage exhibitions beyond traditional museum formats.

Reflection

Working on this project highlighted how immersive technologies can make cultural heritage more accessible and engaging. Combining AI-driven interaction with VR environments opens new possibilities for storytelling in historical and museum contexts.